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Blender Onboarding Design 

Blender - 2026

-- Help 2D artists transition into 3D workflows 

ROLE

Interface Designer

TIMELENGTH

Feb - June 2026

User Research

SKILLS

TEAM

4 Designers 

Prototyping

User Testing

New users often feel overwhelmed with the features and workflow in blender, which we hope to solve with our design.

OVERVIEW

So we implemented a 3 part workflow:

short_goals_2.png

FEATURE 

CHALLENGE

ORIENTATION

INTERVIEWS

8 Participants (beginner users) were asked to create a doughnut: 

Painpoint 1 

Information overlaod

The current display of the feature lacks salience and overwhelms users.

Painpoint 3

Behavior - tutorial mismatch

Users who prefer individual explorations want referecnes that facilitates but not instruct 

Painpoint 2

High platform-switching cost 

Most existing tutorials are from external soruces and are often hard for users to follow through 

Painpoint 4

Hotkey / feature documentations

Blender is known for its variety of hotkeys, and users find a need for a sustained documentation 

Design goals 

Orientation

Framework

Overview

IDEATION

Sketches for different features 

Screenshot 2026-05-24 at 4.32.49 PM.png
Screenshot 2026-06-07 at 10.35_edited.jp
Screenshot 2026-05-24 at 4.39.19 PM.png
Screenshot 2026-06-07 at 10.35_edited.jp
Group 83.png
Group 83.png
Group 83.png

LOWFI PROTOTYPES

USER TESTING I

Alternative designs

A. Feature-based tutorial

13.png

B. Challenge-based 

Screenshot 2026-05-31 at 12.56.46 AM.png

Users find the animated demonstration of the features useful but preferred the challenge orientations more.

A. Without Center animation

Blender Tutorial Interface - reference sheet.png

Users appreciated the hotkey documentations but preferred a more subtle visual of the hotkey

B. With center animation

Blender Tutorial Interface - tab.png
Vector 28.png

USER TESTING II

Hi-fidelity designs based on the results of user-testing

Blender Tutorial Interface - tab.png
Body.png
Screenshot 2026-05-31 at 1.20.40 AM.png

Added foldable objectives tab

Moved the button to the side 

15.png
Vector 28.png

Step by step instructions 

Next step moved to a foldable tab

Blender Tutorial Interface - Color Coded UI Region in Reference.png
Screenshot 2026-05-31 at 1.44.19 AM.png
  • Aesthetics that matches blender 

  • Instructions + color-map in a single panel 

  • Feature-based to step-by-step instructions

FINAL OUTPUT

Three-part Onboarding Process 

1

Rich tool tips - hover to see the feature 

Screenshot 2026-06-07 at 9.48.09 PM.png
Screenshot 2026-06-07 at 9.48.36 PM.png

2

Feature map & Hot key documentations

Screenshot 2026-06-07 at 9.57.33 PM.png
Screenshot 2026-06-07 at 10.08.03 PM.png

3

Short challenges to get hands-on with the features 

REFLECTIONS

Learning

Onboarding is not simplification

This project taught me that Blender does not need to become less complex for beginners. It needs a clearer entry point. The goal was to guide users into the software’s existing power, not remove the depth that makes it useful.

Design Shift

Users prefer to learn by making 

Our early design focused on explaining tools, but testing showed that users felt more engaged when they were working toward a visible result. This shifted our tutorial from feature-based instruction to short, goal-based challenges.

Areas of Growth

Giving guidance without taking over

The hardest balance was deciding how much help to show at once. Center-screen popups felt intrusive, but no guidance left users lost. Moving support into foldable panels helped the interface feel lighter while keeping help close by.

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